A starship troopers referance? in the description of the game?!? This looks like its right up my ally!
A downloadable game for Windows, macOS, and Linux
Very early prototype of a base-building game by Free Lives.
Congratulations! You have been chosen to start a new life on Proxima Centauri B. You will construct and manage a new resource extraction outpost under the gracious supervision of the Human Mothership. Productive service guarantees citizenship!
You will have to expand your economy and fortify your defences if you are to survive the huge numbers of the alien swarm. We wish you luck and productivity!
HUMANITY IS POWER
|Platforms||Windows, macOS, Linux|
|Authors||Robbie Fraser, Call Of The Void, elyaradine, TheJunt, Jaybooty|
|Tags||3D, City Builder, Economy, Management, Real-Time, Real time strategy, Sci-fi, Tower Defense|
|Average session||About a half-hour|
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This game looks so good. :D
If work, please do it to finish.
Do you can release the map editor and players will complete it ?
This game is not good, this game is perfect, only 1 problem, it was abandoned or discontinued, the last update was almost 2 years ago, okay maybe the current pandemic slow it down.
APPARENTLY, FROM WHAT I HEARD, robbie stopped working on the game because it was too complicated, not enough time. But I would like an answer from the creator himself
My other considerations:
-There should be more waves per level, that way the game become "longer", more fun and gives space to create a larger base.
-Time between waves should be longer, currently there is little time to manage and gather resources.
-I've found difficulty to increase at very high steps in the last levels.
My considerations: Add map editor, add endless mode, upgrade units (each map make points and have a upgrade tree)
Just found out about this game yesterday and it's great! No bugs found so far, level 4 here. Amazing job. Looks like They Are Billions but with many differences and atmosphere
So far I really like the game at its current status and look forward to more development. I'm only about 10 minutes or so into the current build but I would already ask the following:
* please do not take camera control away from the player even when a tip pops up
* also would like to have it not tell me where to build a building during the tutorial, but would rather have a suggested area. I've restarted the game a couple of times because I would place a building where it suggested I place it, but then it would act like I didn't place a building somewhere. though this seems to happen mostly when I rearrange the roads so that the traffic flow is more to my liking. I have taken a screenshot if you'd like to see what I mean
* also please add windmills for power generation, the windmills would be able to generate power when the sandstorms come
* I just wanted to add the UI is top notch. clean and straight forward
There seems like a bug where I created my mining station and when I resumed the game the mining station was not producing any ore despite of have electricity , road connection and manpower.
Can you guys please make an update that adds only an endless mode if nothing else? Give the game some longetivity and some soft marketing from people on youtube getting absurd wave counts
This is seriously Alpha version? This really seems like a full game already! And it seems very cool! Although I gotta say, didn't you get an inspiration with They are billions? It seems, in a way, little bit similiar
Love this game! It gave me nostalgia of the days when I played starcraft I and II. Defending and building, keeping everything balanced, it all feels great! The way new towers, buildings and options are unlocked by playing really feels rewarding too. The only thing I'd say is a shame is the difficulty curve; maybe I need to get gud :P but around the levels when you unlock the missile launcher and the fertilizer I was just stuck.
Maybe adding different difficulty options?
All in all, phenomenal job! Thanks for the nostalgia :)
this game is absolutely fucking terrible, the second mission glitched and it wouldnt let me get past the "connect 3" part. after that i paused it and tabbed out to find a fix but it froze on me, i tried to close it with the task manager but it blue-screened my computer. DO NOT INSTALL!
It's an alpha. If you don't want to deal with glitches or the possibility of a BSoD, then don't play alphas.
bsod is very unlikely to be caused by the game. bsod is more often than not caused by defective hardware or driver bugs. Never applications. Come to think of it, an application can only cause bsod, if it hits a bug in the windows kernel.
rip this game lol
A very good game with a mixed of RTS and tower defense, with some ingenuity defensive concept. Found some bugs, how do I report them?
Is this dead? There has been nothing for over a year now.
yeah, sadly, checked the discord. The team moved on to other projects like Terra Nil, really hyped for it too!
Well, it could be a nice game....but i would prefer it if i could build and perfect the base WITHOUT time pressure or random bugs .... just let me build my base and defence WITH NO PRESSURE....if it stays like this, it quiet honestly sucks
Bro, the games a tower defence, the point is to build your base with the bugs! Not without them!
Use your brain. And if you don't like it, find another game.
The tutorial is horrible... however once the game stops ordering you around and forcing you to build where it tells you, its quite good.
If the game gets another update, please stop taking camera control away from the player, and rather than, "Build here." just have a "Does the player have X many of Y buildings. It is really obnoxious to have to build where your told when the game is about efficiency.
Oh and again I can not stress enough, the game is really good once you get past the tutorial stuff.
For some reason I cant build mutiple mines for the qeust in the first mission either the placement is very specific and I just cant get it right or its bugged anyone know what to do?
This game is a hidden masterpiece! Absolutely love the texture and effects graphics along with the highly satisfying gun/turret shot sounds! Thanks to Raptor I found this.
A very honest (and favored) feedback:
Sure a few things could be added strictly for the luxury part of gameplay like extra hotkeys, better info on power storage & usage (I like to connect my guns to whole separate power line network away from the colony, so I would love to be able to see the power info for that specific network)
ONLY ONE PROBLEM - The game freezes and crashes randomly during a mission. Which would be fine if we had the option to save in middle of a mission but right now you have to repeat the whole mission only to have to game crash again, which is why I had to stop playing after reaching some of the tougher missions.
With that one problem solved I think this game would perform extremely well on platforms like Steam and net "big profits" as the Senior Assistant to the Deputy Manager to the Regional Manger likes to ramble about. :)
I have attempted the second level of the campaign a few times now, and for some reason each time I try it when I get to the part where you are meant to build a hospital, but for some reason each time the game has not given me the ability to build it.
I saw a video of some gameplay and thought I'd give it a try.
I downloaded the game, unzipped it to a file on my desktop, and ran the executable.
I start a new campaign, watch the video and the game crashes - consistently, every time.
I then moved the file to my program files, then (x86), but the same result each time.
I couldn't get pastebin to work so I used google docs instead to post the logs:
I'd like to give the game a go, but I need to be able to start it first :(
You don't happen to have a 32 bit x86 system do you?
I have Windows 7. So, it has the x86 capacity.
Does Second Earth require to run within the x86 directories? There doesn't seem to be any documentation on the proper way to install the game...unless I am mistaken and I simply missed it.
It's made for a 64 bit system, so x86_64. If your OS is 32bit (x86 and not x86_64) it will not run: it doesn't matter which directory it's on
You can check by right clicking on my computer and going to properties and looking for either 32bit or 64bit
You using Nvidia Optimus by any chance? It looks like it's nvd3d9wrapx.dll which is causing it to crash. This seems to only be installed on systems which use Optimus. I remember a few years back this was causing problems for a few games where it wasn't switching display adapters correctly. And the log shows that the renderer it's trying to use in the Intel one (which is probably not able to run the game). It does complain about not being able to run shaders.
I'm sure you've already tried, but make sure your graphic drivers are up to date. Failing that, see if you can force the nvidia GPU to be always on instead of it having to switch.
Can you make a wins 32 version? I want to play it.
I'm cheering for this game, I would really love for it to succeed! It's so much fun, but oh so frustrating! And by frustrating I mean wayyy too hard. I know some people love that, but I would really like it if it was possible to choose difficulties. Also it would be cool to see different types of goals! For now, the only goal is to survive the waves after waves of creatures, but it would be cool to see some terraforming levels (with terraforming the area being the goal). I don't know if these should be with or without the attacks of the creatures, but it would be nice to get a break from all the stress! Maybe a few creatures here and there to keep you on your toes would be nice.
But all in all an amazing game, I absolutely love it!
i LOVE this game... it made me skip a night of sleep... i had to take a day off of work.. it was well worth it.
Already in this Alpha version i see some things which you did much better than was done in any other building games i played.
...maybe you call Alpha... what others would call: `open Beta, thoroughly playtested, bugsplat, polished and nearly finished.`
Other games depend on limitations to make things challenging, whereas this game just seems to have very well designed levels.
The road system is very nicely done (click and drag to change directions.. and.. no errors)
full refund when demolishing... i never realized how much more fun this brings until i experienced it... stored resources are lost ofcourse... in most cases exactly as you would expect.
I like how you can pause the game, demolish basically everything and then build a different set up... and it feels like this is actually what the game ultimately requires you to do until you are rich enough to build a permanent city which is save from the local inhabitants with only minor maintenance... this game gives a lot of freedom with regards to longer term planning and i like that.
Failing a level makes me want to try again, because it is fun to find a proper strategy (either the clearly hinted strategy, or a different one)
... i saw comments about power malfunction during sandstorms
... after 1 very long day of playing it think that is not a bug... but not sure yet.
Sector A9 is perfect as it is, the map offers various possibilities to beat it (at least, i think it does.. i will find out next weekend :-)
Anyway... i cant wait to play the final version when it is released... these tutorial missions alone are already a better game than some other games in their entirety.
i guess you don´t need it anymore by now, but if it would help you, i could give more extensive feedback. ... i would rather play than type... but since you shared this game free of charge, the least i can do is show my appreciation.
so here it goes: thank you! i have been playing video games for about 30 years and it is rare to find a game as enjoyable as this one.
I've just played my first full completion of this game and I thoroughly enjoyed it. I think that you could use say, F1,F2, and F3, to select Infrastructure, Society and economy, and Defence, respectively. And then maybe numbers or letters, to select choices within these sections. eg. t=truck and m=mine. I'm looking forward to more...O j O
Hi Robbie !
Sorry but I think you repeat my post. Today I check all the post on itch.io and no thing like that.
Anyway, I found the version you release the 6-11-2020 and has completed 3 event. After all, the game continue without any event.
Could you release the edit tool for map edit and event maker ?
Great game, good job.
Bug or documentation issue: capacitors don't work during storms? Even when I have sheer amounts of energy in the batteries, immediately after a sand storm begins all my weaponry that requires energy stops functioning, only soldiers from garrisons and mortar towers keep shooting. Shouldn't the capacitors provided energy during storms?
Does the game have a Coop Mode or something like that? If not, here is a Example for u guys <3 Maybe each player is playing against everybody else (like mods in Star Craft 2) Sending Units against the others. Idk why Games are always Singleplayer cuz this is a type of a game that easily could have a Multiplayer or Coop Mode.
Greetings from Germany
Is the game still in development? Because this game has a huge potential and i cant wait when new content comes. When will the next update come?
Btw. Will there come shield projectors or something like that?
Please add endless mode, or a map editor mode, game is really good that it got me till morning playing.
Maybe add a game mode?
Can you be more specific about which game mode(s) you would like to see?
Can someone please help,I've recently just started playing second earth and logged back into my game today but noticed it didn't save my progress,it's not giving me the option to save it either anyone having this problem and if so how do I save my progress as don't want to be having to start from the beginning every time I start playing the game thanks
Huh. It should just be saving your campaign progress automatically. I can only guess that something went wrong during that process. If you send me your log file I can look into it.
Can you paste your logfile here please? (pastebin.com works well for this)
Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log
it looks this page is dead.
But, On Discord, Developers are there.
looks they are busy for something than this game.
They are making and testing
"City building version" with more resource and factories.
But nothing major version released, since Oct.2019.
So, this Oct.2019 ver. is the game at all.
It has been longer than 6 months since you said content would be coming, whats taking you so long?
@@@@ Tips @@@@
1: it seems, it is good to Build
a "Round About" at middle of your Base.
2: if you have enough money,
better build "Community Center" without Cycling road
( = skipping Tax).
it has Zero tax, but you can boost workers quickly.
3: Build a Street far from Main Road System,
then Spam 4+ of Garages on it and connet it to Main Road System.
After you confirmed all 4 karts launched and joined the road system, Remove the roads between Garages and the road system.
it works, Because carts don't need to go back to garages.
You can never have enough money! Glory to humanity!
How did you make this roundabout?
I can confirm number 3.
I have followed this game in the development process with great awe. I just wonder if it is in a playable state and when it will go full version? Why is this game not released on Steam or GOG? I am sure it will be well recieved and we need a competitor to They are billions!
Another question: do I have to download the game every time it is updated/patched? Or is it done automatically when I start the game?
It's still being worked on, but as far as I can tell from interactions on their Discord, work has progressed substantially from the october version.
You will need to download the game separately for every update. For now.
Very neat game. Very fleshed out for an alpha. I personally haven't encountered any problems, except maybe needing a save for long missions. I was also a little confounded about how the fertilizer stuff actually synergizes with the other buildings, so I had to experiment with that before understanding how it works. Descriptions are often overlooked by devs, and, although it's no big issue here, it could be improved a little.
One more thing that confused me a little is the waste dumps. I didn't let my hospital and oxygen scrubber fill up, so I don't know if they can get clogged up. However, once you store waste in the dump, it's there to stay. So, once you start with fertilizer, you still rely on having active waste production from buildings; you can't take waste from the dump. This seems very counter-intuitive, although I suspect it has to do with how buildings work. Either way, it's not a big thing, but maybe something worth considering.
Another example of descriptions, now that I'm thinking about it, is the hospital and oxygen scrubbers. It isn't clear to me if it requires a community center to be in its radius, or simply the houses around it. My guess is it's the former, but I'm not sure.
Nearest "Waste Dump Site" should have the Highest Priority for any waste-eat building, Unless Hospital got stuck for its waste.
Hospital and Ox Scrubbers can work on each house
without Community Center. Because each house is independent objects. You can click on it.
That's good to know! So, it was down to the placement, or maybe the location of an available truck. I suppose a lot about this game is about placement, so it's not really that surprising. Thanks for the clarification.
I played the "Finally a challenge" mission yesterday, and I noticed how relatively quickly my roads would clog up with trucks, because I had so many at that point, and a lot have to go through the same choke points. It's not really a problem, except for the extremely tidy people like me. Do you have any plans to alter or add to the transportation mechanics? You solved the issue with lava transport by having the pipes bridge over roads, which is neat. Or perhaps flying cargo drones are a good (more expensive) alternative?
i am just a fan of this game.
don't have much idea.
A. You can Try to build
a Roundabout on the mid of your base.
it is worth to try and test for Good traffic.
B. The idea flying drone is cool.
Air Port for a flying drone,
which fly slow, hav a bit small capacity
but don't need Road . is cool.
C. i hope Devs continue the development
and come back to this forum.
it looks No news and version up...
since2019 Oct. i miss you developers...
Ooh haha, sorry. Either way, nice of you to reply.
I, too, would like to see a release for this game!
There's more activity on their Discord. Work has progressed a lot. Also new test builds, like this one: https://discordapp.com/channels/509693804966576188/509693949783310346/6923167306...