A downloadable game for Windows, macOS, and Linux

Very early prototype of a base-building game by Free Lives

Congratulations! You have been chosen to start a new life on Proxima Centauri B. You will construct and manage a new resource extraction outpost under the gracious supervision of the Human Mothership. Productive service guarantees citizenship! 

You will have to expand your economy and fortify your defences if you are to survive the huge numbers of the alien swarm. We wish you luck and productivity!

HUMANITY IS POWER

Join the Free Lives Discord

Download

Download
second-earth-windows-64.zip 339 MB
Version Alpha 8 36 days ago
Download
second-earth-osx.zip 362 MB
Version Alpha 8 36 days ago
Download
second-earth-linux-64.zip 352 MB
Version Alpha 8 36 days ago

Development log

Comments

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(2 edits)

Will you add inversion (x/y) on the mouse?
Will you add a sandbox mode with unlimited resources and infinity of enemy waves?
Will you add a map editor?
Will you add scenarios and/or scenarios (missions) editor?
Will you add an opportunity to change the mouse sensitivity? (i.e. speed of moving around the edge of the screen)
Code/cheat commands?

Game feels very smooth for me but still CPU heavy. Is it possible to use the GPU more?

The mortar is making me sad, it fires at a single bug wasting it's ammo when I have a turret that can finish the bug with less resources. Please implement some logic so the mortar stops wasting it's ammo :). Same for other heavy weaponry.

As for roads, please please add option so one road can be build over another road. Like a bridge. I get very frustrated with road layouts. Maybe also a lava bridge :)?

I also noticed bugs ignore everything except the main base. Makes it easy to build your power a bit away from spawn points feels like I'm cheating.

I know it's prob impossible given the budget but online maps or a mapmaker would be a godsend. I played and finished all of the maps. Sad that there are not more maps.

Really love the game, I really think this would be worthy of being a steam title! Keep up the great work guys.

Thanks for the comment - glad you've been having a good time!

  • Mortars: This is by design. The mortars are probably the strongest weapon in the game, so they need some downsides. We want them to be stupid but predictable. Also, players are rewarded for figuring out they should stagger them, or build forward turrets to kill trickles.
  • Bridges: We could maybe do this. Is it so that you can have two separate loops with roads that crossover but don't connect? Lava bridges we probably won't do. It's nice to have an obstacle that you can span with pylons but not roads.
  • Bug navigation: This is partially a technical limitation that we haven't worked around yet. At some point the bugs will be able to path to multiple points. They probably won't go out of their way to target your power though!
  • Map Editor: This is something we have planned. If we do go to Steam, we'd try ship with an editor and workshop integration.

Mortars: "Also, players are rewarded for figuring out they should stagger them, or build forward turrets to kill trickles." I agree that is what I ended up doing in the end. It feels like a bug that's why I reported it. 

Bridges: yes I'd like to have two separate loops that do not connect. Like a tritium loop, lava loop, ore loop, ... Putting multiple trucks on tracks with intersections end up them all following one loop. Or other shenanigans.

Trucks: would it be possible to make the trucks space themselves with an equal distance between each other gradually? It's annoying to have 3 consecutive trucks and only one being able to pick up some ore. Or to not get anything for a while and then everything in one go.

Roads: some feedback on how many trucks I need on a road for good efficiency would be fantastic. It's hard to know at the moment. It feels frustrating combined with how trucks space themselves.

Bug navigation, Map Editor: good to know that's by design and knowing you have more fun stuff planned. Hoping for a steam version. Best of luck!

Bridges: Thanks for the feedback!

Trucks: This is something we've been wondering how to solve. If you have a loop with no branches there's a bit of a timing component to how you place the garages, which I hate. Smarter AI is planned and will help in most other cases. Maybe trucks should recognise when they're in a loop and slow down a little? It'll be tricky to do.

Roads: We're gonna (slowly but surely) add more feedback to the UI. This case is hard to calculate though, so it's likely to always be left up to the player to feel and tweak it out.

Thanks again for playing!

(+1)

Absolutely loving this game, awesome work

It looks really great. Will you add this game to Steam or any other launcher? 

Not sure of the long term future of the project. But if we keep working on it, yes, we would put it on Steam.

Awesome game :)

Some optimization would be needed, after playing through few map game slows down a lot :(

Thank you!

We have some ideas on how to do this, and will definitely want to get that done before we're done with the game!

system requirments i have DX 10

(1 edit)

I think the game would still run, but might get extremely slow. It makes use of GPU instancing to get so many things on screen, which to my knowledge is only available on DX11, Metal, Vulkan and other newer APIs.

(+2)

A Endless Mode would be nice!

(1 edit) (+1)

If you are playing on the alpha 5 version, here are some cheat codes:


[Tab] - Unlock "gode" Mode

[Shift] + G = Get Ore

[Shift] + P = Auto next wave


Love the game! Share any other admin shizz you find.

With Respect,


Brucey69

(+1)

A couple you've missed:

[Shift] + E = Spawn enemies

[Shift] + F12 = Hide UI

[Shift] + U = Unlock levels (not sure if this one still works?)

[F3/F4] = Speedup time

Thank you. I am noob compared to you.

(1 edit)

[Tab]

how do I install the unity.dll?

You don't need to install it. After you unzip the file you should be able to run the .exe file (and the game will just run, no installation required)

it give me the error the code execution cannot proceed because unityplayer.dll was not found reinstalling the program may fix this problem

Did you unzip all of the contents of the zip file into the same place, and then run the .exe?

yes

The UnityPlayer.dll should be in the same folder as the Second Earth.exe. I believe that error happens when it's not.

it is one of my new favorite games :)

(+1)(-2)

Please release this game on EA immediately on Steam.

now im really struggling to get my foot on new build. its just like a new game for me :)

I think we'll be changing a few things in the next update, maybe even removing a couple things added last. I think we can improve a lot on the current experience.

I finished all of them now :) except for against all odd

Finally a sci fi game that isnt on ALPHA centauri. Proxima was better anyways.

i keep on telling myself to try this game and i keep forgetting but now i am!

Please add 3440x1440 support

Second Earth - Early Access Review

I'd like to confirm that the Linux a5 works fine. Finished first map, looking forward to more! Thanks for this game!

btw I can still click on the levels but I can't see what I am clicking but when I enter the world everything is clear and I can see but on the main menu is all white in Mac

OH. That narrows things down, thanks! I'll take a look when I get to work tomorrow. Do you mind joining our Discord and sending me a message, so that I can send you a Mac build and see if the menu is fixed?

btw devs did you fix the white problem for MacBooks

Just wanted to say thanks, your game has brought so many such good times. I am kinda addicted and I can't wait to see the next installment.

(+1)

I just get an file when I download it. what do I have to do now?

Is it a ".zip" file?

If it is a zip file and it is the correct file for your platform (Windows/MacOSX/Linux) then you should be able to extract it and run the .exe file within the extracted folder.

Hi a question for the devs: Are you planning to release an integrated Map Editor or external Map Editor? Would be awesome, since I see there a huge community potential. ^-^ 

We haven't discussed a map editor yet. We do have some internal tools that help with making maps a much easier task, but I imagine we'd still have to do quite a bit of work packaging that into something that saves and loads at runtime, rather than in the Unity editor, and giving it a usable UI. I'm sure we'll chat about it when we're all back together!

I am no professional, but maybe you can serialize a class with a save pattern for each entity (In this case buildings and streets as simplest) and then you could save the object into binarys... ( using System.Runtime.Serialization.Formatters.Binary; )

like:
[Serializable]
    class SaveEntitys{Entity[] ListOfEntitys [...]} [Serializable]
    class Entity{public Entity(obj object, Vector2 position, obj content)} 

Sounded like you haven't thought about it that much, maybe this is a way to go? :3 Maybe you have even already other structures, which leads into the problem, that this "path" of saving won't work... ^-^


A full version of this game would absolutely include a map editor though. 

Any updates for this amazing game? The final challenge has become too easy :/ 

Robbie and Evan are travelling for the next couple of weeks, so updates will be slow until then, especially in terms of gameplay content. I've been working on some optimization and art, but it's not necessarily enough to warrant another update until they're back. I'm happy you've been enjoying it though! :D

i cant download it

it said intergrity fail

Which platform are you trying to download it for? I've been able to download and unzip them all successfully. :/

how can i dowload it 

Are you not able to click the download links at the bottom of the game post?

on my new MacBook when I opened the game it  turned all White except for the bottom left corner 

Oh dear! Thanks for letting us know! We don't develop on Macs, so it's hard for us to test on that platform, but we'll figure something out!

hi, how does one rotate a building?

Rotating buildings currently isn't possible. (Afaik it was intentional, because it leads to having to plan road networks better, but it's not intuitive and we're open to changing that.)

When I open the game on my MacBook 2018 the screen just go all white...

wanted to give this  a try but download says cant find anything to download

same for me

Which platform do you want to play it on? I can give you a Dropbox link if the download links aren't appearing on Itch.

This should be fixed now. Sorry!

This should be fixed now! Really sorry!

STARSHIP TROOPER BUGS


Super glad you had fun! Was worried that you'd lose that second level, but you just made it!

Thanks so much

What are the minimum requirements for this game? I have a computer from late 2009.

The game is a bit of a beast in terms of CPU requirements and GPU requirements. Second Earth won't work without a Direct X 11 graphics card, because we rely on Mesh Instancing on the GPU to render so many bugs.

ok.

I figured I would ask.

You guys should make an optimised version, the same game, just not as high graphics.

This game looks great! Keep up the good work.

I cant get passed lvl 2 the 2nd hored of aliens just demolished my wall and all my towers help  me pls

(1 edit)

Oh No!!!

The lesson lvl 2 is trying to teach is that you should build lots and lots of solar panels. You can beat the level pretty much just building the free towers and then 100% solar panels.

ALL HAIL BRITANIA

I like the game so far, looking forward to future updates :)

Hello, I would like to ask you how you are doing such good games. I'm learning unity and c# but I don't know if it's the best way to start it.

I wanted to message you but I didn't find out.

Your work is so cool!

i like my profile ;) don't check it out...

i also like the game as much as my profile :)

I've been had

I seem to have fallen for a trick.

I don't know about your profile provide a link

minimum requirementsa?

The game uses extensive use of mesh instancing, which requires a DX11-level graphics card.

(It may run on other graphics cards, but is likely to be very slow.)

Absolutely loving this, really happy to see a Linux build so early on!

Very interested to watch this continue development :)

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