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Love the game looking forward to the finished product however i have been only able to play very little of it as it either crashes before it is able to run or crashes very quickly into the game looks like a Unity crash but i am not teck savy enough to know much more or sort it out, but well done anyway.

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Sorry about the crashes! If you post your logfile here I can see if I can help. (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

Loving it so far, is there any idea of final price and what Store will sell it please? 

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Thank u !

I really enjoyed playing this game. I would like to see hotkeys and the ability to edit them in menu would be great. There is still a bit of optimization and I really look forward to new missions & updates.

P.S: sry for my english, greetings from Belarus!

Coooool thanks so much for playing!

I accidentally clicked on a video on YouTube without knowing what a thrilling game this is. I have downloaded it but it flickers a lot in the options menu. How will it be supported in the future? Will there be patched for manual download? Will it be released on Steam or GOG?

Thanks for playin! Still early days, but we'd love to put it on Steam eventually.

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Game graphics freezes in the second lvl, after playing for a while, happens only on Windows but not Linux. Can't get past that mission, tried different graphic settings (w. and without vsync).
I love the game, played the first 6 levels on Debian but my linux machine was to slow to handle the game, so installed it on Windows, but it crashes. Anyway I can help debug it?

Same here. Windows froze on second level.  

Hey, sorry about the crashes. If you two can post your logfiles here that'd let me see if I can help. (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

The full text is too much for pastebin. 
Here's a portion of the texts. Most of them repeat themselves. Hope this help.

https://pastebin.com/TTHfy53D

Hrm. It looks like a file permission error. I'll try fix this in the next build, but in the mean time running as administrator might fix it?

Same problem, to big for pastebin, added a viewable file at google-drive: https://drive.google.com/file/d/1d81B1TDE4S4rix8H08CVwfymrVz0fuGC/view?usp=shari...

Just finished current build. Great game. Difficulty just as it should be imho. No bugs found. Feels like complete game already. Great job!

Is this a bug? Since battery is supposed to power turret during sandstorm, right? But I have TONS of surplus (like +500) and TONS of battery power (like 60,000) but when sandstorm comes, all turret were instantly knocked out...

(fortunately I also have 4 garrison on each wall as a backup)

There's a bug with the towers during sandstorms. Sorry this'll be fixed in the next version!

Game is a quite hard and it took me so many tries just to complete Sector V9.


BTW, tried using the terraformer and the fertilizer factory it doesn't seem to work for me.
I have put factory + roads + garage + waste dump + terraformer.
The factory always have a skull in it despite already connected to a waste dump.

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you need oxygen recycler building to produce toxic waist from your community buildings  Also no need waste dump if you use the factory thing for the terraformers 
Edit: It is called oxygen scrubber

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I also had trouble with the last Sector. Eventually I just followed some guy's video on how to beat it. So it is possible.


Oh link for the lazy: https://www.youtube.com/watch?v=TYNdvGOvKdo

part 1 2 and 3

If you pause the game while the wave is starting you cant unpause it.

Oops, thanks for reporting this.

Sector V9 must be bugged, The wave hasnt started or shown the wave timer even though i set up farm/residency to collect gold. so i sat on it for a while 5-10 mins generating gold. still nothing. 

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Whole game is WAY too hard. The min-max required by this game is great for hardcore strategy enthusiasts, but too taxing for players that aren't willing to pause every available second to maximize resources.

Between waves coming immediately upon starting (third mission onward), to fully charged capacitors not charging defensive structures during dust storms, this game is a grueling, brutal example of poorly balanced game mechanics. 

Yes i do feel like there should be a difficulty setting, i think i was only able to get through this game due to my extensive knowledge of how these types of games work. Difficulty is to high for new comers, but challenging enough (some maps not at all challenging) for the hardcore crowd. 

I tried downloading the game but when I click "start campaign" it doesn't work. (I'm on windows)

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Can you post a link to your log file here? Pastebin works well for this.

C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log

https://pastebin.com/d2FpzVau

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Aha. It seems like you were running the game from a network address?

I might be able to fix this bug. But in the mean time I'd suggest copying the files to your local machine and running it from there.

Okay, I will try that. Thanks.

Howdy,

I found that when I click on an element (like the gun turrets to get info) the game does a crash. This is just a FYI, I just need to stop clicking on objects because, Alpha.

Windows 7-64, AMD A8-3850, Radeon HD 6670, 16G ram.

Error is: 4104  Display driver amdkmdap stopped responding and has successfully recovered.

Thanks for letting us know. Sorry about the crash!

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Hey noticed today on the warnings the game gives you for low power etc that you seem to have the Current and Recommended around the wrong way. For instance for power storage it said "current capacity =25,400 recommended capacity=20,800" which would mean i was way over not under.

Huh. That's not supposed to happen. The "show a warning" logic and the "recommended capacity" logic are probably using two different numbers.

I just had the same thing happen to me, 13k current with 8k recommended battery.

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Love the game but a few things I would like to suggest
1) Allow road to be able to build over the lava. This allow us to access resource on isles that's too small to be useful.

2) on sector A9 a bit fewer avenue that the bug will attack from would be nice so I can actually access most mines and not be stuck on the bottom left corner

3) have a single-player skirmish mode where play can choose map, and such against the AI would be nice.


Those are all the things I have so far. All in all pretty good game so far. Fairly well balanced and well designed levels other than sector A9 with the lack of sustainable resource mines

Thanks so much for playing and providing feedback!

1) Probably won't do this? I like that you can build power lines over lava but not roads.

2) Do you think that level is too hard? Or frustrating to play?

3) Yeah, other game types are planned. We'll get there eventually :)

1) I know you can build power line over it but islands like the one on the bottom right corner of A9 map where it's too small to build mine, power plant and garage required to make the mine useful is just there for show right now

2) might be just me, but I've tried 5 different times so far. Haven't win once yet.  tested out three different location for base so far: Bottom right corner, mid right side, and center of the map towards top left corner side of the map where all the mine is located

3) good to hear that

also I would like to add maybe allow lava to be a source of power as well.

Amazing, I loved it, but I would love to have a Coop mode, which has two bases in the game in a sandbox together surviving, this would also be epic to have a two player mode, one on each side of the map, where you must survive enemy hordes , who survives longer wins, and in addition to making defenses, can send more enemies to the opponent, something like spending snaps to launch more creature-attracting missile or a "farm" that creates creature eggs and after so long, can being sent (by truck) to a portal, this will spawn a few extra creatures to the opponent, but few, making it difficult, each horde greatly increases the number of monsters and so on.
I know this is hard to do, but it will greatly increase the replayability, if the problem is servers, it could leave for hamachi or other types of online input ways.

Thanks for playing! Cooperative multiplayer was part of the original idea for this game. It's a long way off (many technical challenges need to be solved first) but it's still on the wishlist.

very good however I completed it in an hour or two nothing else to do atleast add skirmish mode to keep us playing 

superb game as usual just finished this second alpha i love the campaign style and the way it plays everything is wonderfully smooth and im happy the electric pylons still zap the bugs in the area i look forward too seeing more of you're wonderful progress.

Hey awesome game (first rts game I actually enjoyed) but on the second area whe you have to place down and connect 3 mines I do that and it does not go away.

Thanks for playing! We'll try fix this.

I wanna buy your game!  add your game into steam!! thx

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Please sell this game. I will buy this :)

Why this game is not yet on Steam ?

I would buy day 1 even on Early Access.

Thanks! One day!

Tomorrow or in a year, count me in.

This game in Alpha is already better than many on 1.0,  keep up the good work and when you can please create a Steam page store for the wishlist.

Awesome. I love it.

Very good game! I would love if this game had a multiplayer option (LAN).

Отличная игра, очень приятная графика, начинаю проходить.

Great game, but to hard, cant finish any of the 6th levels... :)

This game is sick! Awesome stuff. Loving it. 

helllllllllllllllllp
first

 out of range my screen 60hz and game 90hz and i dont know how change it 

second 

Second Earth.exe has stopped working 
please help 

Sorry about this! Gonna release a hotfix (tomorrow probably?) that'll hopefully address this problem.

A new build is live. Let me know if this fixes your issue.

Hi, game does work. But the text is not readable. Everything works, but though playing game when there is isnt any text! Im using Debian 10, with AMD video card. other games works fine so not any issue with drivers i think. 

Hi there! Sorry about the text not rendering, I've had a brief look at it and I think I've found a possible solution. I'll try make a new build tomorrow.

New build is up. I changed something that might have fixed this issue but wasn't able to reproduce it. Let me know if it works!

Great game! 

But I'm having a problem that after a while the game just freezes and won't move again, additionally it gets stuck on screen, so no matter what I can't do anything else, ctrl alt delete will bring up the menu thing (I'm not sure how it's called in english right now, english isn't my native language), but my computer still thinks I'm in the game for some reason, so I can't click on anything there, ultimately I had to restart the whole computer in order to get it unstuck each time, any sort of fix for this problem available, or something?

Thank you in advance!

Hi there! Sorry about the freezing. We'll try look into that - I think one of our co-workers had the same thing.

Thank you for the info, looking towards the future of this game!

Keep up the good work!

New build is up. Please let me know if this still happening.

Still freezes the game and can't get it to "unfreeze" it again, but at the very least, I can close it with ctrl+alt+delete now, so it's an improvement, thanks for the help! (Also sorry for being so late with my reply, I forgot that itchio doesn't show you notifications if you're in the library.)

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I love the game very much! But I have spotted a few weaknesses:

1. (SPOILER ALERT!!!) Adding advertisement garage changed the balance. Now you can create a 4x4 road "circle" surrounded by people houses and up to 13 garages and get tones of money. Enough to buy anything you want.

2. Big bugs are a great idea, but I remember one was stuck on my solar panels. Please check if they are attacking all types of buildings.

3. As it was suggested, map editor would be a perfect idea.

Hope you will improve the game!

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Thank you for your feedback! We've got an update we're working on that's reworking a lot of things (hopefully for the better!), that's coming out really soon.

A map editor is on the roadmap!

Pretty Fun so far but haven't been able to go past 1. Game freezes when I click on 2 has happened 3 times after retrying and it didn't save the victory the second time so had to do 1 again after which it crashed. Camera in irregular intervals moves to the right without any input. Your game seems simple enough to be able to port to mobile devices so hopefully you'll get into that after you publish on PC. wishing you all the luck ^-^ 

Absolutely love this game, it's a masterpiece! I am *not* a gamer so this question may sound dumb. I'm having the hardest time getting through Rising Phoenix. No matter how well defended, super profitable society and having an ample energy surplus....only about 20% of my weapons fire. Could this be a potential bug on this level? ....Or am I missing something here

It's possible there's a bug, but I haven't seen that before. Does it happen every time? If not my tip for that level would be to focus on your credits economy so you can afford ore drops and recyclers.

Game feels very smooth for me but still CPU heavy. Is it possible to use the GPU more?

The mortar is making me sad, it fires at a single bug wasting it's ammo when I have a turret that can finish the bug with less resources. Please implement some logic so the mortar stops wasting it's ammo :). Same for other heavy weaponry.

As for roads, please please add option so one road can be build over another road. Like a bridge. I get very frustrated with road layouts. Maybe also a lava bridge :)?

I also noticed bugs ignore everything except the main base. Makes it easy to build your power a bit away from spawn points feels like I'm cheating.

I know it's prob impossible given the budget but online maps or a mapmaker would be a godsend. I played and finished all of the maps. Sad that there are not more maps.

Really love the game, I really think this would be worthy of being a steam title! Keep up the great work guys.

Thanks for the comment - glad you've been having a good time!

  • Mortars: This is by design. The mortars are probably the strongest weapon in the game, so they need some downsides. We want them to be stupid but predictable. Also, players are rewarded for figuring out they should stagger them, or build forward turrets to kill trickles.
  • Bridges: We could maybe do this. Is it so that you can have two separate loops with roads that crossover but don't connect? Lava bridges we probably won't do. It's nice to have an obstacle that you can span with pylons but not roads.
  • Bug navigation: This is partially a technical limitation that we haven't worked around yet. At some point the bugs will be able to path to multiple points. They probably won't go out of their way to target your power though!
  • Map Editor: This is something we have planned. If we do go to Steam, we'd try ship with an editor and workshop integration.

Mortars: "Also, players are rewarded for figuring out they should stagger them, or build forward turrets to kill trickles." I agree that is what I ended up doing in the end. It feels like a bug that's why I reported it. 

Bridges: yes I'd like to have two separate loops that do not connect. Like a tritium loop, lava loop, ore loop, ... Putting multiple trucks on tracks with intersections end up them all following one loop. Or other shenanigans.

Trucks: would it be possible to make the trucks space themselves with an equal distance between each other gradually? It's annoying to have 3 consecutive trucks and only one being able to pick up some ore. Or to not get anything for a while and then everything in one go.

Roads: some feedback on how many trucks I need on a road for good efficiency would be fantastic. It's hard to know at the moment. It feels frustrating combined with how trucks space themselves.

Bug navigation, Map Editor: good to know that's by design and knowing you have more fun stuff planned. Hoping for a steam version. Best of luck!

Bridges: Thanks for the feedback!

Trucks: This is something we've been wondering how to solve. If you have a loop with no branches there's a bit of a timing component to how you place the garages, which I hate. Smarter AI is planned and will help in most other cases. Maybe trucks should recognise when they're in a loop and slow down a little? It'll be tricky to do.

Roads: We're gonna (slowly but surely) add more feedback to the UI. This case is hard to calculate though, so it's likely to always be left up to the player to feel and tweak it out.

Thanks again for playing!

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Absolutely loving this game, awesome work

It looks really great. Will you add this game to Steam or any other launcher? 

Not sure of the long term future of the project. But if we keep working on it, yes, we would put it on Steam.

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