Sky Farm
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output!
It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
Don't forget to download a standalone build if you want a prettier and smoother experience!
Robbie Fraser - Design and programming.
Pavel Savchuk - Art, sound and music.
Jonatan van Hove - Wanted to be in the credits (also totally helped a lot)
Updated | 4 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.1 out of 5 stars (37 total ratings) |
Author | Robbie Fraser |
Genre | Simulation |
Made with | Unity |
Tags | 3D, City Builder, Farming, Management, optimization, Procedural Generation, Space |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Links | Homepage |
Download
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Click download now to get access to the following files:
SkyFarm_v1.0_Windows.zip 20 MB
SkyFarm_v1.0_OSX.zip 23 MB
Comments
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So I’m not sure if this is a bug or not, but for some reason only some of the animal pens I set up actually end up producing animals.
Great game, even if I suck at it! Love this. I’ll have to try some of the tips left below and see if I can do better with those in mind. Also wanted to thank you for keeping in mind players who might not have the latest and greatest graphic cards, and for making it playable “even on a toaster,” which was hilarious and made me laugh.
here's some tips and tricks, and info, for those that couldn't figure it out!
-you can place roads on the water tiles, BUT the water road tiles can't connect to other water road tiles, you'll see that these tiles can be placed in an alternating pattern, it's best to use the water road tiles to connect to other paths or to pens, or to fill up the water trough
-while crops can be placed on the sides of the ground tiles, the crops can only be hydrated by a horizontal water tile, not the vertical 'running water' tiles.
-when placing troughs and markets, the farmers will prioritize the market over the food troughs, so place the markets away from the pens in order to decrease the chance of the throughs being empty.
-the farmers just walk anywhere, they don't immediately go to the market when they have a crop or pig, so be mindful to have many markets scattered everywhere
-the water tiles cannot flow upwards or left/right, bit of a 'duh' but it's worth knowing!
and most importantly!
you need 750 for the second level, and 1000 for the last level
<3 i hope this helps! <3
maybe add bridges its anooying haveing them walk down then up to get to platforms of the same hight
An interesting game, enjoyed it for the time I had. Tried to cover as much space as possible with little hiccups, but was satisfying watching all the characters move about.
loved the simple yet challenging goal, cute art, good sound, had to restart the program to be able to progress to the next world. had lots of fun and was sort of hypnotised watching the farmers on their routes!
cool game, but i dont know how to increase population...
Crops have to be placed beside the water to grow. Grown crops have to be harvested by farmers who walk on roads. Harvested crops need to be brought to a market to gain population. Hope this helps. :)
good game 1200 highscore
need to be improved massively with the controls to be injoyable.But a good concept
I'm having some trouble getting to the 750 pop. I'm building pens, but it isn't doing much for growth. Is there some kind of trick to it?
Are you placing troughs beside the pens? We need two troughs per pen. One filled with water and one filled with crops.
A fun puzzle. Thought I'd try another one, after having played Second Earth. :)
Love it! It's really fun and engaging.
Just a few issues:
Overall, love the game.
This is great! You took a known trope (the farming village) and turned it into something very original. With the game mechanics, you force the player to think in curly ways to optimize. It feels like a challenge, and its great fun.
One thing though; I really don't like the farmers walking on walls. The crops growing on walls are fine (its like that in real life too), but walking on walls is too off-worldish (granted its on a floating island, but anyway).
It would be nice to have specific challenges set, and perhaps a scoreboard.
Oh, and the simplicity is wonderful. Right in the beginning I wondered why there were no upgrades, and no more advanced technology to master other than the cattle. But suddenly I dont miss any of those. Instead, the game feels just right.
The reason people walk on walls is because it's space XD
But in that case, water should not flow downwards.
true...
There seems to be a major bug where exiting a level to the main menu doesn't save your score. It does save if you exit completely.
it kinda sucks
Thanks for the feedback. Anything specific you'd like to mention?
This is good game
How do i score it? I got to 780 on the first map, but nothing happened. When I exited to the main menu, it didn't count it
I have the same problem. Scored about 786 on Kollafoss but I cannot unlock Sunnuhild.
The way to get it to work is as DragonNightArt explained in a comment above. You have to refresh the page for the main menu to recognise that the score was reached.
I LOVE THIS GAME but there should be a tutorial because I beat level 1 then level 2 then I finally put a path on water and I said OOHHHHH MYYYY GOOOSSSHHHH
Really nice game, good optimization challenge with a cozy pace and nice atmospheric music. Too bad I can't save my score...
I really enjoyed this, I just wish that after unlocking the animals, I had a sense of what I was working to next without going back to the main menu and abandoning my map to see that I needed 750 people to unlock the next level.
Glad you like it! I've done a bit more work on it recently, adding more levels and things. There will at some stage be a proper meta game.
That's awesome!
How do I place a farmer? The cursor is always red, when I try to do this, at all locations?
They can only be placed on existing roads. This is totally not explained anywhere!