need to be improved massively with the controls to be injoyable.But a good concept
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output!
It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
Don't forget to download a standalone build if you want a prettier and smoother experience!
Robbie Fraser - Design and programming.
Pavel Savchuk - Art, sound and music.
Jonatan van Hove - Wanted to be in the credits (also totally helped a lot)
Click download now to get access to the following files:
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I'm having some trouble getting to the 750 pop. I'm building pens, but it isn't doing much for growth. Is there some kind of trick to it?
A fun puzzle. Thought I'd try another one, after having played Second Earth. :)
Love it! It's really fun and engaging.
Just a few issues:
- Lack of any kind of instructions/tutorial made it a bit difficult to understand initially
- Controls are a bit wacky. It is often difficult to navigate properly. And the rotating up/down is inverted while rotating left/right isn't. It should be consistent.
- Exiting the level didn't save my progress. A real shame, I wanted to try the 2nd one but couldn't. So, instead played the random one instead.
- In random, there are a few tiles were it is impossible to get water to. And they are large enough to feel like wasted area.
Overall, love the game.
This is great! You took a known trope (the farming village) and turned it into something very original. With the game mechanics, you force the player to think in curly ways to optimize. It feels like a challenge, and its great fun.
One thing though; I really don't like the farmers walking on walls. The crops growing on walls are fine (its like that in real life too), but walking on walls is too off-worldish (granted its on a floating island, but anyway).
It would be nice to have specific challenges set, and perhaps a scoreboard.
Oh, and the simplicity is wonderful. Right in the beginning I wondered why there were no upgrades, and no more advanced technology to master other than the cattle. But suddenly I dont miss any of those. Instead, the game feels just right.
The reason people walk on walls is because it's space XD
There seems to be a major bug where exiting a level to the main menu doesn't save your score. It does save if you exit completely.
it kinda sucks
This is good game
How do i score it? I got to 780 on the first map, but nothing happened. When I exited to the main menu, it didn't count it
I LOVE THIS GAME but there should be a tutorial because I beat level 1 then level 2 then I finally put a path on water and I said OOHHHHH MYYYY GOOOSSSHHHH
Really nice game, good optimization challenge with a cozy pace and nice atmospheric music. Too bad I can't save my score...
I really enjoyed this, I just wish that after unlocking the animals, I had a sense of what I was working to next without going back to the main menu and abandoning my map to see that I needed 750 people to unlock the next level.
Glad you like it! I've done a bit more work on it recently, adding more levels and things. There will at some stage be a proper meta game.
How do I place a farmer? The cursor is always red, when I try to do this, at all locations?